Billmen are the first unit of proper (i.e. not a peasant militia – see the peasant section below) polearms you can get - that is as long as you are English! Billmen are very good, solid polearms and they have balanced stats. This means they can kill effectively and survive the battle in reasonable numbers as long as nothing disastrous happens. While billmen can handle a front-on charge by heavy cavalry you should try to avoid this, as they are not strong enough to resist the charge without taking substantial losses in the process. Send billmen charging into the rear of a group of heavy cavalry and they will slice them up into horsemeat.
2. Halberdiers
Halberdiers are the final unit in the peasant food chain. Unlike militia they are not classed as peasants because they have enough training and stats to squeak into the professional soldier class. Halberdiers are slow but unlike the chivalric foot knights they do not really have the stats to march straight at the enemy and damn the consequences. Their morale is too low and their attack is also low so they will not do much damage, even against armoured targets. The best use for halberdiers is hinted at by their extraordinary armour and defence ratings – most missiles will bounce off their armour. This allows them to stand in the middle of a missile storm and only take a couple of casualties – if they do not take casualties they receive no morale penalties. It is also hard for other units to kill the individual men, unless they have armour-piercing weapons and even then it will take some time before the casualties start to add up. Therefore halberdiers are very effective when you need a unit to send into an arrow shower to deplete enemy ammunition and set up a bridgehead while your other, better units move in to attack. Send halberdiers across a bridge first, they will take few casualties from the missiles and they will be able to hold their own on the other side of the bridge just long enough for your more valuable troops to cross in safety. Yes they will eventually break and run, yes they will do little damage but all that matters is that they will have absorbed the missiles and given others a chance to cross in safety.
3. Viking
Vikings have a shield and are generally quite balanced stat wise. This means they don’t excel at anything but they are not particularly bad at anything either. They are solid Axemen and are at home in any army, once again they are best used to flank armour units and you will get results as long as you do this.
I THINK THIS STORY ENOUGH FOR THIS TIME, BUT THIS STORY WILL BE CONTINUED NEXT TIME :)
-THREAD WILL BE CONTINUED-
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